
VKD3D 1.15 brings more complete support for tessellation shaders within its HLSL compiler, improved function overload resolution, and various bug fixes. It's another step forward for upstream VKD3D. Most Linux gamers though are relying on VKD3D-Proton as the Valve/CodeWeavers downstream of VKD3D with further improvements to benefit Steam Play (Proton) gaming.
- Much more complete support for tessellation shaders in the HLSL compiler.
- Improved function overload resolution in the HLSL compiler.
- Miscellaneous bug fixes.
The next Wine bi-weekly development release (Wine 10.2) in turn should be shipping with VKD3D 1.15.

More details on VKD3D 1.15 via WineHQ.org GitLab .