
While eagerly looking forward to the Godot 4.0 game engine update, Godot 3.3 does bring some significant improvements as an interim release.
Godot 3.3 provides an initial build of a web-based Godot Editor, improved HTML5 export support, official macOS ARM64 builds for Godot on Apple M1 Macs, multi-threading API modernization work, unified 2D batching, a new CPU light-mapper, and other rendering improvements. Godot 3.3 additionally has Physics enhancements, 3D editor improvements, an OpenXR plug-in, and WebXR support for virtual reality (VR) games. Godot 3.3 also finally has MP3 audio loading/playback support now that the patents have expired and other obstacles addressed.
More details on the sizable Godot 3.3 game engine update can be found at GodotEngine.org .