Silent Hill f Producer Says the Game Is Not a Soulslike, and The Combat Mechanics Aren’t Exclusive to That Genre Anyway

Series fans were surprised to find out that Silent Hill f, the upcoming new chapter in KONAMI's horror franchise, had several action elements, like dodging and a stamina meter. Now that a lot of gameplay footage is out, some of them have labeled it akin to a 'Soulslike' game, but Game Producer Motoi Okamoto strongly rejected the notion in a Gamescom 2025 interview .

This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit. And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they're like, ‘Okay, it’s a soulslike.’ But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on.

These things aren’t new and exclusive to soulslike games. They’ve been a part of action horror games for a very, very long time. If you have these things you’re labeled a soulslike. And we’d like to reiterate we are an action horror game, but we are not a soulslike.

The game developed by NeoBards Entertainment is coming out very soon, anyway, given its planned release date of September 25, exactly a month from today. It won't be long before we get our hands on Silent Hill f and decide for ourselves whether the game deserves that title, not to mention, more importantly, whether it respects the series' legacy.

As a reminder, the game is set in 1960s Japan, and Shimizu Hinako, a high-school student, is the protagonist. The story has been crafted by acclaimed Japanese writer Ryukishi07. You can read more about Silent Hill f in our roundup article .