Intel

AMD's Next-Gen UDNA: Four Die Sizes, One Potential 96-CU Flagship

New block diagrams from a well-known hardware leaker @Kepler_L2 sketch out a very modular AMD UDNA family that could include four die sizes, with the largest rumored to reach 96 compute units. The images show repeating shader arrays and shader engines, each engine holding a handful of compute units and its own render backend. Those engines feed into a central SoC block that contains the graphics command processor, the graphics engine, hardware schedulers, and a shared L2 cache. On the memory side, the flagship diagram shows sixteen unified memory controllers, each with 32 bits, which would add up to a 512-bit external interface. The leak also mentions the possibility of a much larger on-die Infinity Cache for the top part.

If you map the parts together, the flagship's numbers line up with the diagram. Eight shader arrays with two shader engines each give 16 shader engines, and with six compute units per engine, that reaches the 96 CU figure. The mid-tier design pares things back: four shader arrays and eight shader engines, with five compute units per engine, which is about 40 compute units and an estimated six memory controllers for a 192-bit bus. Below that are 24 CU and 12 CU designs built from smaller arrays and fewer controllers. The 24 CU design is shown with as many as eight memory controllers, which could mean different controller widths depending on whether the part uses a traditional GDDR style interface or an LPDDR5X-like arrangement.
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