Ripple Effect Studios has chosen a new direction for Battlefield 6: the game will not feature ray tracing when it launches on October 10th or in later updates. Technical Director Christian Buhl told ComicBook that the studio doesn't plan to add this feature showing a clear change in how the franchise approaches top-notch graphics. Rather than chasing fancy visuals, the team wants to focus on how well the game runs—which matters a lot in a fast, multiplayer-focused shooter where your frame rate can mean winning or losing. This choice also comes from what they learned from Battlefield 2042, a game that got a lot of optimization issues when launched and needed higher-than-average hardware for a decent run.
Battlefield 6 still lets players tweak over 600 PC settings however, the game doesn't have ray tracing, and that's on purpose. The developers want more people to be able to play it easily. Some folks spotted bits of ray tracing code in the beta's console commands, but these didn't show up as actual features in the game. What players did see though was how smoothly the game ran on all sorts of different computers during the open beta tests (read our in-depth Battlefield 6 Open Beta performance benchmark review ).