Battlefield 6 final PC system requirements revealed, no upscaling needed for up to Ultra++ settings

Battlefield 6: NVIDIA claims huge DLSS 4 gains

Intel Arc GPUs officially supported, no upscaling needed up to Ultra.

EA and DICE have finalized the PC requirements for Battlefield 6 , confirming the system specs needed to run the game at various settings, including the newly added Ultra++ preset. NVIDIA has also published full performance results across the GeForce RTX 50 Series, showing impressive scaling with DLSS 4 and Multi Frame Generation enabled.

DICE has published the final PC specifications for Battlefield 6, showing a wide range of supported hardware from entry-level systems to top-tier 4K setups. Settings and setups that are very refreshing to see.

One thing that should be noted is that the game will require DirectX 12, Windows 11, and TPM 2.0 for its new anti-cheat system, with around 90 GB of SSD storage space at launch. As far as we can tell, there’s no workaround these requirements.

DICE worked with all major GPU vendors to support as many graphics cards as possible, and for the first time for such a popular game, we see Intel’s Arc GPUs officially listed in Battlefield’s system requirements, interestingly including the Alchemist series.

Source: DICE

The Intel Arc A380 joins the GeForce RTX 2060 and Radeon RX 5600 XT as the minimum GPU, targeting 1080p at 30 FPS on low settings. The Intel Arc B580 sits in the recommended tier beside the RTX 3060 Ti and RX 6700 XT, aimed at 1440p 60 FPS or 1080p 80+ FPS gameplay.

A notable detail is that no upscaler is required up to the Ultra preset, DICE’s optimization allows native rendering performance at 1080p, 1440p, and even 4K 60 FPS with the right hardware. DLSS Super Resolution and Multi Frame Generation only become necessary for the Ultra++ tier, which targets 4K at 144 or 240 Hz and demands a GeForce RTX 5080.

For higher-end configurations, DICE lists the Ryzen 7 9800X3D or Core Ultra 9 285K, 32 GB of DDR5 memory, and the RTX 4080 or RX 7900 XTX for the Ultra preset. Ray tracing will not be available at launch, as the developers focused on achieving smooth, high-FPS gameplay across a broad range of systems.

Battlefield 6 with NVIDIA DLSS 4 performance

According to NVIDIA’s data, DLSS 4 with Multi Frame Generation and Super Resolution delivers up to a 3.8× performance boost compared to native rendering (they don’t provide exact figures, just casually mention this). Even at 4K Ultra settings, the RTX 5090 reaches around 476 FPS, while the RTX 5080 delivers over 330 FPS, and the RTX 5070 Ti maintains close to 300 FPS. At lower resolutions, performance scales dramatically, the RTX 5090 exceeds 740 FPS at 1080p, showing the impact of the new DLSS 4 pipeline.

Source: NVIDIA

NVIDIA tested Battlefield 6 using a Ryzen 7 9800X3D system with 64 GB of RAM on Windows 11. The company recommends updating to the latest Game Ready Driver for launch to ensure optimal DLSS and Reflex performance.

Battlefield 6 officially launches on October 10, featuring DLSS 4, DLAA, and NVIDIA Reflex, but without ray tracing effects for now.

Source: DICE