Intel XeSS3 dropping to all games with no changes to the API

Intel will support XeSS 3 in all existing XeSS 2 games, confirmed Tom Petersen. The new update for Intel’s super resolution technology will include multi-frame generation, arriving before AMD’s FSR equivalent.
At the Intel Tech Tour, the company confirmed that current XeSS 2 games will remain fully compatible. There are already 50 titles using XeSS 2 and more than 250 using XeSS 1 or 1.3. XeSS 3 will act as a drop-in replacement using the same API, requiring no changes from developers.
Source: Intel
From what we understand, the XeSS 3 Multi-Frame Generation feature will appear as an option in the Intel Graphics Software app. Users will be able to choose between 2×, 3×, and 4× frame generation modes depending on their preference.
Intel has not shared detailed performance comparisons for the 2× to 4× settings yet but showcased two game demos.
XeSS 3 MFG 4x (Ultra Quality Upscaling) performance numbers. Running on a 45W PTL 12Xe.
~250 FPS in Painkiller (EPIC / 1080p)
~130 FPS in Dying Light The Beast (Max / 1080p) pic.twitter.com/GXOHe34ABM— Hassan Mujtaba (@hms1193) October 9, 2025
XeSS 3 will be supported on all Core Ultra CPUs and Alchemist or newer graphics. Whether it provides a noticeable benefit may depend on the base framerate, as frame generation tends to be less effective below 40–60 FPS.
The current stack of Intel’s and competing upscaling and frame generation technologies can be summarized like this:
| Super Resolution and Frame Generation | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| VideoCardz.com | AMD FSR | INTEL XeSS | NVIDIA DLSS | |||||||||
| Version | 1.0 | 2.0 | 3.0 | 4.0 | Redstone | 1.0 | 2.0 | 3.0 | 1.0 | 2.0 | 3.0 | 4.0 |
| Spatial Upscaling | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ |
| Temporal Upscaling | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| Temporal + AI-Based Upscaling | ❌ | ❌ | ❌ | ❌ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
| Frame Generation | ❌ | ❌ | ✅ | ✅ | ✅ | ❌ | ✅ | ✅ | ❌ | ❌ | ✅ | ✅ |
| Multi-Frame Generation | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ |
| Ray Reconstruction | ❌ | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ | ✅ |
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