Intel XeSS 3 Expands Multi-Frame Generation Support to All XeSS 2 Titles

Intel made a surprisingly neat move as it will support XeSS 3 in all existing XeSS 2 games, Intel fellow Tom Petersen confirmed. The new update for Intel's super resolution technology will include multi-frame generation, arriving before AMD's FSR equivalent. At the Intel Tech Tour, the company confirmed that current XeSS 2 games will stay fully compatible. There are already 50 titles using XeSS 2 and more than 250 using XeSS 1 or 1.3. XeSS 3 will act as a drop-in replacement using the same API, needing no changes from developers. It is expected that the XeSS 3 Multi-Frame Generation feature will appear as a choice in the Intel Graphics Software app. You'll get to choose between 2×, 3×, and 4× frame generation modes based on what you like. However, Intel hasn't given us the full picture on how the 2× to 4× settings compare yet. They did show off two game demos though and screenshots posted by @hm1193 on X suggest ~250 FPS in Painkiller (Epic, 1080p) and ~130 FPS in Dying Light: The Beast (Max, 1080p) with XeSS 3 MFG 4x (Ultra Quality Upscaling) running on a 45 W PTL 12Xe.

What we know so far is that XeSS 3 will run on all Core Ultra CPUs and Alchemist or newer graphics. Whether you'll see a real difference might depend on the base framerate as frame generation doesn't work as well below 40-60 FPS. Intel's method looks a lot like what NVIDIA does with DLSS splitting upscaling from frame synthesis. Up until recently, Intel didn't have its own frame generation feature, a thing that changed with a blink of an eye now that they've taken a direct path into the multi-frame approach. This big step could give Intel an advantage over AMD, which still uses single-frame interpolation and is behind NVIDIA in this area. Intel has yet to share full details on XeSS 3, such as its launch date or expanded capabilities. The feature is widely expected to arrive with Panther Lake , Intel's next-generation CPU lineup featuring Xe3-based integrated graphics.
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