
The Open 3D Engine 25.10 release has re-engineered the installation process to provide more efficient building of this engine, an improved debug experience with lower memory use and faster build times, support for the C++20 programming language standard, and other build improvements.
With the build improvements, the installer packages for O3DE 25.10 are around 26% smaller on Microsoft Windows and around 40% smaller on Linux.
O3DE 25.10 also has a number of Linux-specific fixes, several Vulkan fixes, and some feature work like masked occlusion culling now working on Linux and re-enabling the OpenXR gem.
O3DE 25.10 can be downloaded from GitHub . Release notes and more details on the O3DE 25.10 engine release via o3de.org .