Ubisoft Layoffs To Slash Jobs at 2 Studios With Cost Cutting Behind Job Loss

It appears as though the gaming industry is continuing its brutal trend of studio closures and layoffs . This time, Ubisoft has announced a double-whammy of layoffs affecting two studios in a cost-cutting effort. The two affected studios are RedLynx and Massive, with affirmed job cuts at Massive and the proposed restructuring at RedLynx entering collective negotiations on October 30. The job cuts at Massive appear to be final, and the announcement doesn't clarify how many jobs will cut, but the stated justification is to focus on The Division franchise, the Snowdrop engine, and Ubisoft Connect. The RedLynx announcement, however, cites a renewed focus on "small screens," a reduction in costs, and stronger prioritization as justifications for the proposed job cuts, which would result in the "reduction of a maximum 60 positions." The shift would see RedLynx transition fully from a multiplatform studio to developing exclusively for small screens—presumably referring to smartphones and tablets.

Eligible staff at Massive will have the option of taking part in a "voluntary career transition program" that will give them "the opportunity to take their next career step on their own terms." The transition program also comes with an unspecified severance package, although the online response to the announcement was still bitter, with many netizens questioning the ambiguity of the statement on X and the studio's apparent reluctance to refer to the changes as layoffs. This news comes after Ubisoft earlier this month announced a consolidation of many of its IPs under a new subsidiary called Vantage Studios, which saw the Chinese gaming giant, Tencent, scoop up a 25% stake in some of Ubisoft's most recognizable AAA games .