Steam Machine Pricing Will Be ‘Really Competitive’ with Building a Similar PC Yourself, Says Valve

Following Valve's trio of hardware announcements (the Steam Machine, the Steam Frame, and the Steam Controller), the biggest question users were left with was pricing. However, , Valve's Hardware Engineer Yazan Aldehayyat did not shy from sharing a few things about the pricing of the Steam Machine, stating that it will be very competitive with building a PC with similar hardware.

If you're trying to make a PC that has similar features and similar performance, I think the Steam Machine is going to be a really competitive price to that and provide really good value to it. The affordability piece you mentioned is one of the reasons why we think a Steam Machine makes a lot of sense right now. So it's just something that we thought about every time we made a hardware decision, a feature decision, is to make sure that we keep it as approachable, as affordable as possible.

Let's take another look at the specifications, then.

CategorySpecification
I/O
Displays DisplayPort 1.4: - Up to 4K @ 240Hz or 8K@60Hz - Supports HDR, FreeSync, daisy-chaining HDMI 2.0: - Up to 4K @ 120Hz - Supports HDR, FreeSync, CEC
USB- Two USB-A 3.2 Gen 1 (front) - Two USB-A 2.0 High speed (back) - One USB-C 3.2 Gen 2 (back)
NetworkingGigabit ethernet
LED Strip17 individually addressable RGB LEDs for system status and customization
Size & Weight
Size152 mm tall (148 mm without feet), 162.4 mm deep, 156 mm wide
Weight2.6 kg
Software
Operating SystemSteamOS 3 (Arch-based)
DesktopKDE Plasma
General
CPUSemi-custom AMD Zen 4 6 Cores /12 Threads - Up to 4.8 GHz, 30W TDP
GPUSemi-custom AMD RDNA3 28 Compute Units - 2.45GHz max sustained clock, 110W TDP
RAM16GB DDR5 + 8GB GDDR6 VRAM
PowerInternal power supply, AC 110-240V
StorageTwo models, both with a high-speed microSD slot: - 512GB NVMe SSD - 2TB NVMe SSD
Connectivity
Wi-Fi2x2 Wi-Fi 6E
BluetoothBluetooth 5.3 with a dedicated antenna
Steam ControllerIntegrated 2.4 GHz Steam Controller wireless adapter

Valve claims it arrived at these hardware specifications after carefully analyzing the Steam hardware survey, with the goal of enabling 4K@60Hz performance in all Steam games (through upscaling). However, Digital Foundry that in their early test at Valve, Cyberpunk 2077 ran at 1440p@60FPS upscaled to 4K, but dropped to 30 frames per second as soon as they enabled ray traced reflections and sun shadows. The folks at DF estimate the performance of the Steam Machine to be positioned somewhere between an Xbox Series S and a PlayStation 5, possibly closer to the latter.

The Xbox Series S is now priced at $379.99 (in its 512GB model), while the PlayStation 5 (digital edition) costs $499.99 . Both consoles received price hikes this year, mainly due to the tariffs. Still, if Valve really wants to break into the living room this time around, it needs to be competitive with them, not just with a PC, which is notoriously more expensive. At the very least, it should cost less than the PlayStation 5 Pro (currently priced at $749.99), being far less powerful on paper.

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