In the latest of the AI takeover of the video games industry, Strauss Zelnick, CEO of Take-Two Interactive, the publisher of the GTA franchise, made some remarks in a CNBC interview that seem to suggest Take-Two may also soon start embracing AI in games. Speaking on the possibilities of the future of AI in video games, Zelnick says that one of the applications Take-Two is currently exploring is using AI to improve efficiency in the development pipeline, going on to emphasize that those efficiencies are "taking away mundane tasks, so people can focus on more interesting and creative tasks," and not necessarily reducing employment. Expanding further, Zelnick suggests that AI could be used in the creative process, providing the example of streamlining voice acting by training an AI model on a voice actor's lines and using the AI to generate NPC dialogue instead of scripting every interaction. He explains that if characters were to be trained on scripts recorded by voice actors, they could interact more naturally.
The idea of training an AI on the voices of paid actors is not new in gaming. Recently, Embark Studios explained how it used a similar model to create more versatile, interesting drop and marker callouts in both Arc Raiders and The Finals. This approach has been criticized for potentially putting voice actors' jobs at risk. When asked about a potential future in which AI could be used to create a game by someone with no technical knowledge, Zelnick explained that, while AI may be able to visually approximate a video game, creating a game is more complicated, specifically referring to the creative and technical talent, marketing, and the bigger picture that would prevent a fully AI-generated game from being realistically attainable—at least in the foreseeable future. Zelnick's comments come shortly after EA signed an agreement with Perplexity AI to integrate AI into workflows throughout the game studio—despite these systems allegedly wreaking havoc on employee efficiency —and Krafton announced a pivot to being an AI-first company.