GFXBench and CompuBench officially go offline, former results will be open source

Kishonti has confirmed the shutdown of its long-running benchmark suite, including GFXBench and CompuBench , and is publishing the projects as open source. The decision closes a 21-year run that started with JBenchmark in 2004, a J2ME benchmark for early mobile phones, and later grew into one of the most used GPU and compute test suites in tech reviews and internal vendor testing. The announcement comes from company founder Laszlo, who also notes that most of the original engineering team spun out a decade ago to form self-driving software company aiMotive.
GFXBench is a cross-platform, cross-API 3D graphics benchmark used to measure GPU performance, power, and rendering quality across Android, iOS, Windows, macOS and other platforms. It grew out of GLBenchmark and DXBenchmark and is designed to compare mobile and desktop GPUs across OpenGL ES, Vulkan, Metal, DirectX and other graphics APIs
CompuBench is the matching compute benchmark for OpenCL, CUDA, and Metal. It focuses on general-purpose compute performance and is used to compare desktop and mobile devices under a range of physics, image processing, and other GPU-heavy workloads. Both benchmarks appeared on ours website many times, usually due to leaks of unreleased hardware being tested and published on the ranking sites.
Source: GFXBench
As part of the shutdown, Kishonti has created a new GitHub page that now hosts the GFXBench and CompuBench code under a BSD license, along with a snapshot of benchmark results. These files are an extracted toplist view rather than a full dump of the original database, so they do not preserve every user submission.
Here’s the email that we received:
Dear Friends and GFXBench Users,
Ten years ago, when most of our engineering team spun out to create the self-driving software company aiMotive (https://aimotive.com), I promised five additional years of support for GFXBench and CompuBench. Thanks to your continued interest and the arrival of new customers even this year, that commitment extended far longer than expected — and we are grateful for it.
Today, I’m announcing that we are officially closing our 21-year project, which began with JBenchmark, the first widely adopted J2ME Java benchmark for mobile devices launched in June 2004.
Over the next month, we will take the following steps:
- The full source code and the latest results database are now available as open source (BSD license) at: https://github.com/Kishonti-Opensource
- The apps will be removed from the Apple App Store and Google Play
- New result uploads will be restricted
- The full searchable database will be replaced with a placeholder page
Thank you for your support, trust, and enthusiasm throughout the years. I remain available to answer any questions you may have.
Warm regards,
Laszlo Kishonti
Kishonti is clear about what this snapshot is and is not. For each test, results are grouped by API, hardware type (such as iGPU, discrete GPU, CPU), and operating system. Inside each group, the data is further split by screen resolution. The snapshot keeps only the most common resolution for that group and the last 100 results at that resolution, exposing aggregated maximum, median, and average values. The company describes this as a toplist-style extract that mirrors what was previously visible on gfxbench.com, not the complete raw result history.
Service-side features will now wind down. Over the next month, the GFXBench and CompuBench apps are set to be removed from the Apple App Store and Google Play, new result uploads will be blocked, and the public results database on gfxbench.com will be replaced by a placeholder page. The open-source repositories become the main way to keep using the benchmarks: users can build and run them locally and can mine the published CSVs for historical comparisons, but future online submissions and centralised ranking will no longer be available.
Source: Kishonti Opensource (Github)