Hi everyone. It's been a few months since our first dev log . We're balancing time between working on the game and sharing our progress. Today, we wanted to give you a look at the creative process with some key members of the development team who have shaped the game.
Creating a "Judas Simulator"
People often think our games start with the story, but we pretty much always start with a core design element. In BioShock, it was the Big Daddy and Little Sister bond. In Infinite, it was the companion character, Elizabeth. In Judas, it's the dynamic narrative. We asked ourselves, "How do we tell a fully realized story where the characters can respond in real time to even the smallest choices the player makes?" Figuring out how to do that on a systemic level took many years. Eventually, the pieces formed around our main character, Judas.