(PR) Nightdive's "Blood: Refreshed Supply" Totally Rebuilt from Original Version's Source Code

On the surface, Blood: Refreshed Supply may not seem all that different from 2019's Blood: Fresh Supply. Both are remasters of the 1997 horror FPS from Monolith Productions, courtesy of the remaster specialists at Nightdive Studios. Of the two, Blood: Refreshed Supply is the definitive version. When players sink their teeth into this definitive remaster, they'll be treated to a pool of small but meaningful improvements that help it feel more authentic to the original than anything previously offered. This is in part because, unlike its predecessor, Blood: Refreshed Supply has been rebuilt from the ground up using the game's original source code.

Sourcing the Code
Nightdive Studios had yet to obtain the original source code for Blood when it started working on its initial remaster, Fresh Supply. Without the source code, Nightdive's developers had to reverse-engineer any missing or incomplete pieces of content from whatever materials were available to them at the time. As meticulous and detailed as reverse engineering sounds, it's ultimately a more tedious and less precise way to remaster a game, according to Nightdive's lead KEX developer, Samuel "Kaiser" Villareal.
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