Out today on PC and Xbox, Routine is a sci-fi horror game built around a 1980s vision of the future that takes place on our moon. Routine was made with a particular kind of game experience in mind for players, so we'd love to take this opportunity to talk about a few key elements that form the foundation of its art and design.
Relatable Science Fiction
When we started making Routine, we realised that creating a sci-fi world can sometimes conflict with immersion and horror. That is mainly because it is surprisingly easy to fall into the trap of building fantastical environments that end up losing a sense of relatability. We didn't let that stop us from exploring more creative ideas, but it did force us to think carefully about what actually needed to be redesigned, and what didn't.