(PR) Dunjungle Out Now on PC & Consoles, Solo Indie Dev Celebrates Full Release Milestone

What is Dunjungle all About? The title is a portmanteau of "Dungeon" and "Jungle," in case you're wondering! I aimed to keep a lighthearted and humorous vibe to the game. I believed "Monkey protecting the jungle" allowed for that, and if I make you laugh or smile at least once at a funny item description or NPC dialogue line, I'll consider myself successful. In terms of gameplay, my goal with Dunjungle was to make an action rogue-lite that's easy to pick up and play for 30-to-50-minute sessions. I've been a fan of the old Castlevania games for a long time, so I wanted to make a combat system inspired by it, but faster paced. You might notice some references in game! Run variation was also a top priority, so you'll currently be able to find 33 main weapons, 39 sub-weapons, 100 relics, and 15 classes (affecting the monkey's appearance and abilities). This lets you mix it up every run and try many different playstyles, keeping the game fresh for dozens of hours.

Evolution of the Monkey
While new to consoles, the PC version of Dunjungle has been on Early Access for a year. During this time, the community was super important for improving the experience, inspiring many of the system changes, new content and overall balancing that the game has gone through, and you'll be able to enjoy the benefits from day one on Xbox consoles! Having smooth controls and game flow was a cornerstone for making the monkey rogue-lite experience as fun as it can be, and having players play the game over and over really helped me refine the experience to get to that sweet spot we were looking for.
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