
Vulkan 1.4.337 has a handful of corrections and clarifications stemming from internally reported issues plus introducing the long vector and 3D ASTC compression extensions.
The new VK_EXT_shader_long_vector extension adds support for using vector types with more than four components in SPIR-V. This builds off SPIR-V's SPV_EXT_long_vector work and is compatible with OpenGL/GLSL's GL_EXT_long_vector extension. That GLSL long vector extension was just published two days ago and is awaiting merging to the GLSL repository.
VK_EXT_texture_compression_astc_3d is the other new extension and it adds support for 3D textures compressed using Adaptive Scalable Texture Compression (ASTC). ASTC has been around for a while now though this support is just around the 3D texture format support.
More details on the Vulkan 1.4.337 spec update can be found via GitHub .
NVIDIA has already released a Vulkan beta driver update for supporting VK_EXT_shader_long_vector on Windows and Linux.