Cyberpunk 2 Creative Director Denies Elevator Loading Theories, Defends Move to UE5

The creative director for Cyberpunk 2 has officially debunked the theory that elevator scenes in the original Cyberpunk game are there to hide loading scenes. In a post in Bluesky , Igor Sarzynski commented that "elevators in Cyberpunk are not 'cleverly concealed loading screens,'" pointing out the inconsistencies in the logic that you would need secret loading screens in an elevator to go up to a small room, but can "traverse the whole city and enter a huge complex interior with no loading screens." He attributes this seamless loading to CDPR's in-house REDengine, which he calls "a miracle."

Despite this, the director defends the move to Unreal Engine 5 for Cyberpunk 2 , saying that "we wanna make games, not engines," likely referring to the fact that developing and maintaining a game engine involves a lot of time and resources that could be better spent working on the game itself. So far, it has been revealed that both Cyberpunk 2 and The Witcher 4 will be built on Unreal Engine 5 , despite the chorus of complaints about the performance issues in UE5 games.