NVIDIA officially introduces DLSS 4.5, coming to first systems shortly

Just as we revealed, NVIDIA has announced DLSS 4.5 at CES 2026. The update focuses on a new Super Resolution model and new Multi Frame Generation options that target 240Hz class gaming with heavy effects like path tracing.
For image quality, DLSS 4.5 moves Super Resolution to a second-generation transformer model. NVIDIA says it was trained with a larger dataset and more compute than the prior transformer model, and it aims to improve temporal stability, reduce ghosting, and clean up edges and anti-aliasing. Super Resolution support spans all GeForce RTX GPUs, while RTX 40 and RTX 50 cards get the FP8 path that NVIDIA is optimizing for.
Source: NVIDIA
NVIDIA is also leaning on the NVIDIA app as the control surface. The app’s DLSS Override options let you select the latest model preset globally or per game, and it can also expose older model choices, including the legacy CNN path.
On the frame generation side, DLSS 4.5 introduces 6X Multi Frame Generation and a Dynamic Multi Frame Generation mode . NVIDIA describes 6X as generating up to five AI frames per traditionally rendered frame, and it is tied to GeForce RTX 50 series hardware. Dynamic mode can change the multiplier between 1X and 6X to hold a chosen FPS target that matches a display’s refresh rate, with 240Hz and above as the headline use case. NVIDIA’s demos and partner coverage highlight reduced ghosting in The Elder Scrolls IV: Oblivion Remastered, improved AA in Indiana Jones and the Great Circle, and less shimmering in Kingdom Come: Deliverance II.
Source: NVIDIA
DLSS 4.5 Super Resolution is available now through an NVIDIA app beta update, with NVIDIA listing a full app release on January 13, 2026, and it is positioned as usable across 400+ games and apps via the app workflow. NVIDIA says Dynamic Multi Frame Generation and 6X Multi Frame Generation will follow in spring 2026 for GeForce RTX 50 series GPUs.
Source: NVIDIA