Steam Reaches New Concurrency Record: 42 Million Users

Yesterday, Valve 's leading PC games distribution platform, Steam , reached a new user concurrency record. As , at 14:00 UTC, Steam surpassed 42 million concurrent users .

The previous record (41.6 million users) was set in October 2025 , but the platform has been on a steady growth trajectory for years now:

A quick data analysis reveals distinct growth phases during this period. Before the pandemic, the Steam platform was growing slowly, at a rate of +4.5% per year. The lockdown year obviously exploded the platform (as well as all other gaming platforms) with +31.5% in a single year, followed by a stabilization phase and the current phase, which are both between 13.9% and 12.6% annual growth rate, well above the pre-COVID trajectory.

PhasePeriodStartEndGrowth% GrowthAnnual Growth Rate
Pre-COVID Nov 2017 → Feb 202017.6M20.0M+2.4M+13.6%+4.5%/year
COVID Mar 2020 → Feb 202120.0M26.3M+6.3M+31.5%+31.5%/year
Post-COVID Mar 2021 → Oct 202225.0M30.0M+5.0M+20.0%+13.9%/year
Beyond COVID Nov 2022 → Jan 202630.0M42.0M+12.0M+40.0%+12.6%/year

Notably, unlike the Epic Games Store , which also , Steam is also meaningfully growing its revenue. According to estimates shared last week by Alinea Analytics , December 2025 was the best December yet for Steam , with the platform generating over $1.6 billion last month. This represented a 22.7% increase over December 2024 and comfortably beat the gross revenue of $1.4 billion generated by Steam in December 2020 during the height of the pandemic.

Long story short: Valve owner Gabe Newell might soon be able to celebrate with another superyacht , because why not?

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