
Yesterday Lynne merged a number of Vulkan improvements and the SPIR-V intermediate representation to get things going for FFmpeg in 2026. Among the work was support for compile-time SPIR-V generation , support for pre-compiled shaders , Vulkan shader compression support , long vector extension , and adapting code like the Vulkan Apple ProRes acceleration and Vulkan-based video scaling to leverage the SPIR-V generation at compile-time.
Those interested in all the latest activity to the FFmpeg codebase can find it via the Git repository at git.ffmpeg.org . Here's to hoping for more exciting Vulkan Video improvements and adoption in 2026.