Hi everyone, Trails Beyond the Horizon is releasing today, and as always with our PC ports, it's my pleasure to share some information about the features and improvements, and also some—hopefully amusing—anecdotes from the development. On a technical level, this release is a continuation of Trails through Daybreak 1 and 2, which are games where we already tried to include everything and the kitchen sink in terms of PC features—something at which we succeeded pretty well! We included almost everything from those releases in this game, which also goes for improvements made post-release. To elaborate a bit on what this means, I'll briefly recap the most important features which have been carried forward.
New PC Features in Horizon
While our existing feature set is quite extensive, there are still also some new features to talk about that make their first appearance in this game. One of these is quite simple: in addition to plenty of in-game anti-aliasing modes, we also already featured a minimap anti-aliasing setting (that I'm still very proud of and wish was adopted more widely), and a portrait supersampling setting. However, there is one particular rendering pass that escaped all existing anti-aliasing methods. The details are a bit complicated, but the result is that in addition to main game render scale, main game anti-aliasing, portrait supersampling, and minimap anti-aliasing there is now also a "Transparent UI VFX Anti-Aliasing" option.