(PR) "Life is Strange: Reunion" Launches March 26, Max & Chloe's Saga Concludes on PC & Consoles

Max and Chloe changed my life. It's the end of March 2015. Life is Strange Episode 2 has just dropped, to a groundswell of press and player excitement. The shocking, determinant fate of Kate Marsh on the Blackwell rooftop reverberates far and wide. Curious, I pick up the game. The exquisite blend of everyday life, supernatural powers, small-town mystery and indie needle drops enchants me immediately. I fell hard for Life is Strange—and haven't stopped falling since.

I was working at Titan Comics then, and after the first game came to an end, I didn't stop pitching a comic continuation until we launched "Life is Strange" #1 in November 2018—the further adventures of Max and Chloe, down one particular timeline. Max and Chloe changed my life again. From that comic, I unexpectedly got the chance to join Square Enix itself, becoming part of the Life is Strange Brand team, getting to work on the series alongside countless colleagues, developers, and talent from all over the world—some of whom have been on the journey since the very beginning. Many, including the wonderful developers at Deck Nine Games , had a similar story to mine: they met Max and Chloe and were forever changed.
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