Following CES 2026 and the broader conversation around the role of AI in gaming, Razer is sharing more about how we think about AI, how it fits into the future of gaming, and the principles shaping our development efforts. These ideas reflect what Razer CEO and Co-founder Min-Liang Tan discussed during his appearance on The Verge's Decoder podcast.
Razer CEO Dislikes GenAI Slop in Gaming
"As gamers… what we're unhappy with is GenAI slop. When I play a game, I want to be engaged. I want to be immersed. I want to compete. I don't want to see characters with extra fingers or shoddily written storylines." said Min. AI has played a role in gaming for decades, evolving from the predictable patterns of early arcade titles like Pac-Man into the adaptive NPCs and procedural systems of modern open worlds. What has changed recently is the rise of generative AI tools that can create large volumes of content quickly, sometimes at the expense of quality. For Razer, the question has never been whether AI belongs in gaming, but how it should be used to strengthen the craft of making games.