(PR) .45 PARABELLUM BLOODHOUND is Content Complete, Sukeban Games Concentrating on Optimizations

Today (February 9) marks the day where every single story event and encounter is now fully playable. A lot of polishing awaits us and don't get me wrong—it's a ton of work! But it's all more predictable. No new content will be added, no new sections. Just bug fixing and making things look pretty or play/read better. QOL improvements, optimization, editing, localization. Like I said, it's a ton, just more predictable. If everything goes well we'll divulge a release date in a couple of months. Stay tuned!

This is definitely my favorite part of development, and I'm getting that feeling I had when we were about wrap up VA-11 Hall-A 's production; with a combination of good and bad anxiety. The only difference is that we're self-publishing this time, so a ton more is falling on our shoulders. We're betting on ourselves, and we have no clue if it's gonna be worth it by the end of it. This current stage implies more grind than problem-solving, so don't expect me to talk much from here unless catastrophic things happen that make us rewrite systems or something. Or funny anecdotes. Let's hope for funny anecdotes! Wish us luck, too.
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