Ars Technica as part of its ongoing War Stories series recently highlighted the fascinating development of Prince of Persia.
Creator Jordan Mechner started working on what would become Prince of Persia in 1985, shortly after graduating from Yale University. With one game – Karateka – already under his belt, distributor Brøderbund gave him their blessing to develop an original title.
Those familiar with Prince of Persia often comment on how lifelike the game’s character animations are. They have a certain fluidity to them that simply hadn’









