Godot

Godot 4.6 Ships Many Improvements For This Leading Open-Source Game Engine

Godot 4.6 is officially out today as the newest feature release for this leading open-source, cross-platform game engine.

Godot 4.6 is using its Jolt physics code by default, which had been an experimental option since Godot 4.4. Godot 4.6 also brings a major overhaul to its screen space reflection (SSR) code for much better reflections.

Another fundamental change with Godot 4.6 is introducing LibGodot as a library to embed the engine directly in your own applications rather than relying
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Godot

Godot 4.4 Open-Source Game Engine Released With Many Improvements

Godot 4.4 is out as stable today for serving as the newest feature release to this leading open-source, cross-platform 2D/3D game engine.

Godot 4.4 is now available for game developers and it's a big step-up. Godot 4 continues evolving very nicely for making this a very competitive game engine not only among the limited open-source options but against the commercial game engines too. Some of the Godot 4.4 improvements include:

- Jolt Physics was available
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Godot

Godot 4.4 Dev 1 Brings Renderer Improvements, Betsy Texture Compression

The Godot open-source, cross-platform game engine continues advancing wonderfully as an alternative to the more well established but proprietary and commercial-focused game engines. Godot 4.4 Dev 1 released today as the first tagged development snapshot toward the next version of this great game engine.

Godot 4.4 Dev 1 incorporates the early pull requests for the next iteration of this game engine. Godot 4.4 Dev 1 features 3D physics interpolation that builds upon the 2D nodes physics interpolation in Godot 4.3
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Godot

Godot 4.1 Beta 1 Released With Multi-Threading Improvements

Building off the huge Godot 4.0 release from March, the first beta of the Godot 4.1 game engine is now available for testing as another step forward for this open-source, cross-platform game engine.

Godot 4.1 Beta 1 was released today and in turn this marks the point of transitioning to bug-fixing-only for this incremental Godot 4 game engine update. Godot 4.1 has been working on some multi-threading improvements to better utilize modern Intel Core and AMD Ryzen processors
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Godot

Godot 4.0 Stable Released As Major Step Forward For Open-Source Game Engines

The Godot engine developers are starting off March with a bang... The much anticipated Godot 4.0 engine that has been in development for years has been released as stable!

The Godot 4.0 game engine in development for several years with a modern Vulkan renderer, numerous significant rendering improvements across the board, the Global Illumination systems have been completely rewritten, volumetric fog is now supported, support for AMD FidelityFX Super Resolution, much improved physics, an internal overhaul to 3D animations, much better scripting support,
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Godot

Godot 4.0 RC3 Released With Godot 4.0 Game Engine Release Imminent

The much anticipated Godot 4.0 open-source, cross-platform game engine release is imminent. Out today is Godot 4.0 RC3 which could end up being the final test release before this big game engine release.

We are nearly over the finish line for Godot 4.0. The Godot 4.0 game engine in development for several years with a modern Vulkan renderer, numerous significant rendering improvements across the board, the Global Illumination systems have been completely rewritten, volumetric fog is now supported, support
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Godot

The Godot Game Engine Now Has Its Own Foundation

The Godot open-source game engine had been part of the Software Freedom Conservancy (SFC) as many open-source projects utilize for handling fiscal sponsorship duties and the like while now the Godot Foundation has been established as its own legal entity.

The Godot engine developers and Software Freedom Conservancy mutually agreed to move the open-source game engine project to its own foundation. The Godot Foundation has been setup in the Netherlands as its own organization modeled after the policies of the SFC. The Godot Foundation is to help this game
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Godot

Godot 4.0 Beta 1 Released With Shiny Vulkan Renderer, Tons Of Other Improvements

It was just a few days ago that Godot 4.0 Alpha 17 was released while also announcing that W4 Games as the start-up created by Godot Engine developers has raised $8.5M USD to advance the open-source Godot ecosystem. They are now celebrating by releasing the long-awaited Godot 4.0 beta release.

Feature work on the cross-platform Godot 4.0 game engine has largely wrapped up and it's onto the beta phase. Godot 4.0 is bringing
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Godot

Godot 4.0 Alpha 17 Released, New Company Raises $8M+ To Advance This Open-Source Engine

Godot 4.0 Alpha 17 is out today as the newest development release for this open-source game engine. Also announced today that the new start-up W4 Games that was started by Godot Engine developers has managed to raise $8.5M USD to support this open-source game engine ecosystem.

Godot 4.0 Alpha 17 adds an option to convert projects from 3.x to 4.0 from the Project Manager, refactored the Android input handling, the .NET 6 support drops
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Godot

Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

Ahead of the upcoming Godot 4.0 Beta , this impressive open-source game engine has been tacking on a few more improvements in another Godot 4.0 alpha build.

Godot 4.0 continues shaping up quite nicely with many big improvements over Godot 3.x and making this open-source game engine increasingly competitive and viable alternative to proprietary/commercial game engines. Godot 4.0 Alpha 16 was released today as the developers involved with this cross-platform game engine work to firm up the Godot 4
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