
Godot 4.6 is using its Jolt physics code by default, which had been an experimental option since Godot 4.4. Godot 4.6 also brings a major overhaul to its screen space reflection (SSR) code for much better reflections.
Another fundamental change with Godot 4.6 is introducing LibGodot as a library to embed the engine directly in your own applications rather than relying
